MY GOLF BLUEPRINT
Short Game: chips, pitches, bunkers and putts
Learn to control contact, landing distance and roll around the green.
Browse the guides
Chipping: contact and rollout
Choose a chip when the ball only needs a little carry before rolling.
Pitching: carry the trouble, control the landing
A pitch spends more of its journey in the air than a chip.
The bump-and-run: a low-risk short-game option
A bump-and-run uses modest loft to carry a small obstacle and then roll.
Wedge distance control: build a carry matrix
A wedge matrix records the carry produced by repeatable swing lengths with your own clubs.
Greenside bunker shots: understand the sand
A normal greenside bunker shot uses the club to move sand beneath the ball.
Greenside recovery: choose the simplest exit
A difficult greenside lie asks for a realistic exit, not the most spectacular shot.
Putting setup that you can repeat
A putting setup should make aim and contact repeatable without creating tension.
Putting stroke: return the face, control the pace
A repeatable putting stroke delivers the face and speed needed for your read.
Reading greens: pair line with speed
A putt's break depends on slope, speed and surface conditions.
Lag putting: control the next putt
The main job of a long putt is often to leave a manageable next stroke.
Reduce three-putts with a two-part check
Three-putts often involve both an awkward first leave and a missed short putt.
Short putts: aim, start line and commitment
Short putts reward a clear start line and a stroke you can repeat.
